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WebXR Layers Specification

Build Status

The WebXR Layers Specification exposes WebGL and media layers for WebXR

Taking Part

  1. Read the code of conduct
  2. See if your issue is being discussed in the issues, or if your idea is being discussed in the proposals repo.
  3. We will be publishing the minutes from the bi-weekly calls.
  4. You can also join the working group to participate in these discussions.

Specifications

Related specifications

  • WebXR Device API - Level 1: Main specification for JavaScript API for accessing VR and AR devices, including sensors and head-mounted displays.

See also list of all specifications with detailed status in Working Group and Community Group.

Relevant Links

Communication

Maintainers

To generate the spec document (index.html) from the index.bs Bikeshed document:

bikeshed spec

Tests

For normative changes, a corresponding web-platform-tests PR is highly appreciated. Typically, both PRs will be merged at the same time. Note that a test change that contradicts the spec should not be merged before the corresponding spec change. If testing is not practical, please explain why and if appropriate file a web-platform-tests issue to follow up later. Add the type:untestable or type:missing-coverage label as appropriate.

License

Per the LICENSE.md file:

All documents in this Repository are licensed by contributors under the W3C Software and Document License.

Summary

For more information about this proposal, please read the explainer and issues/PRs.

About

A feature repo for working on multi-layer support in WebXR. Feature leads: Rik Cabanier and Artem Bolgar (Oculus)

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